Offending the Other Half
A friend suggested that I offend the other half of the Internet by posting about D&D 4. So...why not?
At World Con, I learned something fascinating about D&D 4.
Up until now, I'd heard nothing but bad things about it. My D&D playing friends abhor it. But a guy who plays with kids told the following story:
He runs a game for kids at a local shop. He found that the modern kids have trouble following roleplaying games...unless he starts with D&D 4, which looks like their online games. Then, suddenly, they get it. Then he can lead them on to playing other games.
It's like an entry drug.
I still don't like the fact that WOFC is not supporting the earlier versions...but at least now I don't think they are crazy headless maniacs.
4th Edition isn't D&D, it's a tabletop minis battle game. It's closer to Warhammer or Warmachine now.
Pathfinder and Castles&Crusades represent all that remains of D&D. Pathfinder continues the spirit of 3.5, and Castles and Crusades continues the spirit of... 1st edition. ^_^
I highly recommend trying a game of Castles and Crusades some time, by the way.
|Date:||August 14th, 2009 08:31 pm (UTC)|| |
I love, love, love D&D 4E. I've been playing D&D for 25 years, and I've experienced all the versions through many campaigns and characters. Fourth edition has rekindled my love of the game. It's not perfect; we could nitpick its flaws endlessly. In the end, it's just FUN.
Until WotC ruins it by adding so many layers of extra rules that we get swamped by minutiae -- a bad habit of theirs.
So, don't use the extra layers, nobody is forcing you to.
Then again, my group seems to lack most of the problems that are endemic to the majority of RPG groups, it seems. It's a combination of us all being very on-the-ball when it comes to having read the book and knowing what it says, being willing to compromise for the sake of story-flow, and also the fact that we aren't afraid of telling other players "No." when they ask for something unreasonable.
I have been playing 4th edition now for a number of sessions. It seems to be a bit slower than 3.5. It really seems slow when you first start, though. And the leveling kinda crawls as well. Which is too bad. I like that they really sped up leveling in 3.5 so it didn't take forever and a day to get to 10. But, honestly, I am in a new campaign with a new moderator, so the slowness may not be the games fault. I am not a fan of the extremely long skill multiple skill checks.
|Date:||August 16th, 2009 03:15 am (UTC)|| |
In my experience, it usually takes two gaming sessions to reach 2nd level, three or four more to go to 3rd, etc. This is with canned modules. In a home game, it's slower because there's more roleplaying and people aren't on any sort of time clock. It also depends on the DM, of course. I've been with people who like to roleplay buying every meal and drink, and my current DM (thank goodness) glosses over a lot of the tedious stuff -- like long skill challenges -- in favor of massive bloodletting and mayhem.
We definitely do not miss the 3.5 requirements for training with level advancement, especially for spellcasters.
I've played with the same DM in 2E, 3E, and 4E, and with everything else being equal, I prefer 4E by a mile.